See all Talents:
Requirements: 2 Advances in both Awareness (Hearing) and Rapport (Deception)
Due to physiology-altering surgeries, inborn talent, or vocal training, you have the remarkable ability to mimic another person’s speech patterns and voice. You can mimic a person’s voice after you listen to them speak f...
Requirement: Psyker Talent, Intelligence 45
Whenever you make an Opposed Willpower Skill Test for a Psychic Power (either yours or your opponents), you may spend a Fate Point. If you do so, you gain a number of success levels equal to your Intelligence Bonus. This may turn a failed test into a su...
Requirement: Can only be taken during Character Creation. You can never be a Navigator and a Blank.
You were born with the Navigator gene, either of the Navis Nobilite or in the shadowed ranks of the unlicensed. The Warp Eye stares balefully from his forehead, allowing him to perceive the ebbs a...
Requirement: Navigator
Your trainers or natural ability allows you to use an additional Navigator Power. This Talent may be chosen multiple times, each selection granting a new Power.
Requirement: Age 30+, Willpower 45, 2 Advances in Ranged
Long years on the battlefield enable you to remain calm as fire impacts all around. You may re-roll failed Discipline (Fear) Test to avoid getting the Restrained Condition from Supressing Fire.
Requirement: Ogryn Species only, Toughness 45, 1 Advance in Reflexes (Dodge)
You are a Oath Bound Bodygard to protect the Astra Militarum officer or another person in duty of the Imperium to whom you are assigned. Whether you achieve this by throwing yourself in the line of fire, or by slaughte...
Requirement: 2 Advances in Presence (Leadership)
You’re practiced in instructing others to work just as well as yourself. As an Action, you may make a Challenging (+0) (Leadership) Test to aid an ally or subordinate. If you succeed, your target may use your Skill instead of their own for the ne...
Requirement: 2 Advances in Medicae (Human)
You have Advantage when performing autopsies to determine the cause and nature of someone’s death, and analyse any medical imbalances in their system.
Requirement: 3 Advances in Medicae
You can perform phlebotomies and bloodletting, and are capable of examining an individual’s blood to learn about their health. When you make a successful melee attack you can choose to inflict the Bleeding Condition instead of dealing Damage.
Requirement: 2 Advances in Fortitude (Endurace)
You’re strong as a grox, capable of carrying far more crucial gear than even those of similar strength. Your Maximum Encumbrance is equal to double your Strength Bonus, plus your Toughness Bonus.
Requirement: The Psyker Talent
Those who dare intrude upon your mind find only the punishing lash of your psychic power when you repel their devious attacks. When you win an Opposed Willpower Test to resist a Psychic Power, the psyker manifesting the power suffers Wounds equal to the difference...
Requirement: The Psyker Talent
When you open yourself fully to the empyrean, you can channel a flood of its roaring power to amplify your gifts, though such power comes at great risk. When you manifest a psychic power, you can choose to gain a number of Warp Charge up to your Willpower Bonus. I...
Requirement: Cannot have the Blank Talent. This applies even during Character Creation
The immaterium lies just behind reality, outside the perception of most creatures in the galaxy, but you are not most creatures. As a psyker, you are aware of the warp, though you may not understand it. You can...
Requirements: 2 Advances in both Ranged (Pistols) and Reflexes
You’ve trained yourself to ensure you always shoot first. When combat begins, you can draw and fire a Pistol before anyone else, regardless of Initiative order. If you are Surprised, you must make a Hard (−20) Reflexes Test to use thi...
Requirements: 2 Advances in both Dexterity and Ranged
You can reload some weapons faster than most. This Talent can be taken multiple times. Each time choose a ranged Specialisation. You can reload weapons relating to those Specialisations as a Free Action.
Requirements: 1 Advance in both Awareness (Sight) and Linguistics
You’ve practised analysing the physicality of speech, recognizing the sounds people make by visual observation alone. Even if you can’t hear someone talk, you can understand what they're saying by reading their lips.
Requirements: 2 Advances in Logic (Evaluation) and 2 Advances in Rapport (Haggle)
You are either a licensed member of a chartist captain’s crew within the Merchant Fleet, a black market trader operating outside it, or are simply confident enough to pass yourself off as one of these. The base cost...
Requirements: The Psyker Talent. Can only be taken during character creation.
From the multitude of Psykers identified within the Imperium each day, you were marked as having the potential to be more than a sacrifice to fuel the Golden Throne. You have been tested, tormented, and subjected to r...
You maintain a secret identity that allows you to appear to be a member of another Faction. With your GM’s permission, choose a Faction and a matching Duty in Chapter 3, or another reasonable duty in the Imperium. As long as you are dressed and behaving appropriately, you have +1 Influence with that...
Requirements: Agility 45, 3 Advances in Stealth
Those who strike first strike hardest. You may take 2 Actions on your turn during a Surprise Round.