Weapons

All Weapons from the Core Rulebook and own Houserule Weapons. Housebrewed Weapons are marked with a (coffecup):

Melee Weapons

Core Rulebook Page 128

NameSpecialisationDamEncCostAvailTraits
Chain Weapons
ChainaxeOne-handed3+StrB1600RareLoud, Rend (3)
Chainblade One-handed2+StrB0400ScarceLoud, Rend (2)
Chainglaive Two-handed4+StrB2700RareHeavy (4), Loud, Rend (3), Two-Handed, Unbalanced (5)
Chain Greataxe Two-handed5+StrB41000RareHeavy (4), Loud, Rend (4), Two-handed
ChainswordOne-handed3+StrB1500ScarceLoud, Rend (2)
EvisceratorTwo-handed5+StrB3800RareHeavy (4), Loud, Rend (4), Two-handed
Force Weapons
Force StaffTwo-handed1+StrB27000ExoticDefensive, Two-handed
Force SwordOne-handed2+StrB18000ExoticBalanced (3)
Mundane Weapons
AxeOne-handed2+StrB180CommonRend (1)
Brass KnucklesBrawling0+StrB030CommonSubtle
Combat Knife One-handed1+StrB075Scarce-
Cutlass One-handed2+StrB140Common-
FlailTwo-handed3+StrB2200CommonHeavy (3), Two-handed
Great WeaponTwo-handed4+StrB2300ScarceHeavy (4), Two-handed
HammerOne-handed2+StrB125Common-
Improvised (One-handed)One-handed1+StrB1--Ineffective
Improvised (Two-handed)Two-handed2+StrB3--Ineffective, Two-handed
KnifeOne-handed0+StrB050CommonSubtle, Thrown (Short)
StaffTwo-handed1+StrB225CommonDefensive, Two-handed
SwordOne-handed2+StrB1150CommonBalanced (5)
UnarmedBrawling0+StrB0--Ineffective
WhipOne-handed0+StrB1-ScarceLoud, Reach
Shock Weapons
Electro-FlailOne-handed0+StrB1500ScarceLoud, Reach, Inflict (Stunned)
Shock Glove Brawling1+StrB0150ScarceLoud, Inflict (Stunned)
Shock MaulOne-handed2+StrB1250ScarceLoud, Inflict (Stunned)
Shock Staff Two-handed2+StrB1120ScarceDefensive, Loud, Inflict (Stunned)
Power Weapons
Power AxeTwo-handed6+StrB23400RareHeavy (4), Penetrating (6), Two-handed
Power FistBrawling6+StrB24000RareHeavy (4), Penetrating (6)
Power Hammer Two-handed4+StrB12000RarePenetrating (4), Two-Handed, Unbalanced (5)
Power KnifeOne-handed2+StrB12000RarePenetrating (2), Subtle, Thrown (Short)
Power MaulOne-handed5+StrB13000RarePenetrating (2)
Power SwordOne-handed4+StrB13000RarePenetrating (4)

Ranged Weapons

Core Rulebook Page 132

NameSpec.DamRangeMagEncCost(Mag)AvailTraits
Bolt Weapons
Bolt PistolPistol8Medium224000 (400)RareBurst, Close, Loud, Penetrating (4), Spread
Bolt Carbine Long Gun8Medium225000 (400)RareBurst, Loud, Penetrating (4), Reliable, Spread, Two-handed
Bolt GunLong Gun8Long435000 (500)RareLoud, Penetrating (4), Rapid Fire (2), Spread, Two-handed
Heavy BolterOrdnance10Long649000 (900)RareHeavy (4), Penetrating (5), Loud, Rapid Fire (3), Spread, Two-handed
Storm Bolter Ordnance8Long437000 (700)RareHeavy (4), Loud, Penetrating (4), Spread, Storm (2), Two-handed
Flamer Weapons
Hand FlamerPistol7Short21500 (25)RareClose, Flamer, Inflict (Ablaze), Loud
FlamerLong Gun8Medium421000 (50)ScarceFlamer, Inflict (Ablaze), Loud, Two-handed
Heavy Flamer Ordnance9Medium1032000 (100)RareFlamer, Heavy (4), Inflict (Ablaze), Loud, Two-handed
Las Weapons
LaspistolPistol5Medium40400 (100)CommonBurst, Close, Loud, Reliable
LasgunLong Gun6Long82600 (150)CommonBurst, Loud, Reliable, Two-handed
Las CarbineLong Gun5Medium61800 (200)CommonLoud, Rapid Fire (2), Reliable, Two-handed
Long LasLong Gun6Extreme421000 (250)ScarceBurst, Loud, Penetrating (1), Reliable, Two-handed
Hot-Shot LaspistolPistol8Medium21900 (225)RareBurst, Close, Loud, Penetrating (2)
LascannonOrdnance18Extreme548000 (2000)RareHeavy (4), Loud, Penetrating (10), Two-handed
Mk.II Heavy Laspistol Pistol6Medium41800 (200)ScarceBurst, Close, Loud, Reliable
Multi-Laser Ordnance8Extreme1232200 (550)RareLoud, Rapid Fire (6), Penetrating (2), Two-handed
Stutter Las Pistol5Medium40600 (150)ScarceClose, Loud, Reliable, Rapid Fire (2), Imprecise (5)
Launcher Weapons
Grenade LauncherOrdnance-Long621000RareLoud, Two-handed
Portable Missile LauncherOrdnance-Extreme132000RareHeavy (4), Loud, Two-handed
Gorge Grenade Launcher Ordnance-Long11500ScarceLoud, Two-handed
Melta Weapons
Inferno PistolPistol16Short318000 (400)ExoticClose, Loud, Rend (5)
MeltagunLong Gun16Medium529000 (450)RareLoud, Rend (5), Two-handed
Plasma Weapons
Plasma PistolPistol10Medium617000 (500)RareClose, Loud, Penetrating (6), Supercharge (4), Unstable
Plasma GunLong Gun10Long1228000 (550)RareLoud, Penetrating (6), Supercharge (4), Two-handed, Unstable
Plasma Cannon Ordnance12Long18310000 (660)RareImprecise (3), Loud, Penetrating (6), Spread, Supercharge (4), Two-Handed, Unstable
Solid Projectile Weapons
Assault Cannon Ordnance8Extreme1035000 (250)RareHeavy (4), Loud, Rapid Fire (5), Penetrating (3) Rend (2), Imprecise (10)
AutopistolPistol5Medium30400 (20)CommonClose, Loud, Rapid Fire (3)
Autogun (Armageddon Pattern) Long Gun6Long62800 (40)CommonLoud, Rapid Fire (3), Two-handed
Hand CannonPistol8Medium41550 (12)ScarceClose, Heavy (4), Loud, Penetrating (2)
Heavy StubberOrdnance8Extreme832000 (60)ScarceHeavy (4), Loud, Penetrating (3), Two-handed, Rapid Fire 4
Meathammer Scattergun Long Gun8Short11800 (40)ScarceLoud, Rend(1) Spread, Inflict (Prone)
Ripper Pistol Pistol6Medium411000 (50)RareClose, Burst, Loud, Inflict (Poison)
Shotgun (Combat)Long Gun6Medium122600 (15)ScarceInflict (Prone), Loud, Spread, Two-handed
Shotgun (Pump Action)Long Gun6Medium81400 (10)CommonInflict (Prone), Loud, Spread, Two-handed
Sniper RifleLong Gun8Extreme621000 (40)ScarceLoud, Two-handed
Stub PistolPistol6Medium20250 (20)Scarce Common, Burst, Close, Loud
Stub RevolverPistol6Medium60200 (5)Scarce Common, Close, Loud, Reliable
Specialised Ranged Weapons
Needle PistolPistol1Medium411500 (200)ExoticClose, Inflict (Poisoned), Penetrating (6), Subtle
Needle RifleLong Gun1Long621700 (220)ExoticInflict (Poisoned), Penetrating (6), Subtle, Two-handed
Web PistolPistol-Short311300 (130)RareClose, Inflict (Restrained)
WebberLong Gun-Medium621500 (150)RareInflict (Restrained), Two-handed
NameDamCostAvailUsed WithTraits
Custom Ammunition
Bleeder Rounds+0x2RareSolid Projectile Weapons, excluding ShotgunsInflict (Bleeding)
Dumdum Bullets +2x2ScarceSolid Projectile Weapons, excluding Shotguns-
Expander Rounds +1x2ScarceSolid Projectile Weapons, excluding ShotgunsPenetrating (+1)
Executioner Rounds+0x2RareBolt weapons, ShotgunsRange (Extreme)
Flechette Shells +0x2ScarceAny Solid Projectile ShotgunPenetrating (+2)
Hellfire Bolt Rounds +0x3RareAny Bolt WeaponInflict (Poisoned)
High-Grade Promethium +0x2ScarceAny Flame weaponRange +1
Hot-Shot Las Pack+2x3ScarceLas weapons with the Reliable traitPenetrating (2)
Inferno Shells+0x2RareBolt weapons, ShotgunsInflict (Ablaze)
Man-Stopper Bullets+0x3ScarceSolid Projectile Weapons, excluding ShotgunsPenetrating (3)
Tox Rounds+0x3ScarceAny Bolt weapon or Solid Projectile weapon, excluding ShotgunsInflict (Poisoned)
Tracer Rounds +0x2ScarceAny Solid Projectile Weaponsee Tracer Rounds

Tracer Rounds Tracer rounds are anointed with a pyrotechnic alchemical compound during construction, so that they burn brightly and visibly in flight, to allow for aiming corrections. Tracer rounds are usually interspersed with regular ammo, with every fourth or fifth round being a tracer. As a side effect of its luminescence, a tracer round can ignite highly combustible materials, and so certain precautions should be observed when firing them. When a tracer round is fired, it grants a non-stackable +10 to the next attack roll. If a weapon using Tracer Rounds is fired in Immediate Range, the weapon gains Inflict (Ablaze). However, Ranged tests targeting the user are made at Advantage as the user gives away their position.

Grenades and Explosives

Core Rulebook Page 136

NameSpecDamEncCostAvailTraits
Blasting ChargeThrown10040CommonLoud, Spread, Thrown (Medium), Unstable
Choke GrenadeThrown, Ordnance-040ScarceInflict (Stunned)*, Thrown (Medium), Unstable
Demolition ChargeEngineering16250CommonLoud, Spread, Unstable
Fire BombThrown-110CommonBlast, Loud, Inflict (Ablaze)*, Thrown (Medium), Unstable
Frag GrenadeThrown, Ordnance6050CommonBlast, Loud, Thrown (Medium), Unstable
Frag MissileOrdnance81200ScarceBlast, Loud, Unstable
Krak GrenadeThrown, Ordnance12060ScarceLoud, Penetrating (4), Spread, Thrown (Medium), Unstable
Krak MissileOrdnance161400ScarceLoud, Penetrating (6), Spread, Unstable
Melta BombEngineering1621000ExoticRend (12), Spread, Unstable
Photon Flash GrenadeThrown, Ordnance-0200RareBlast, Loud, Inflict (Blinded)*, Thrown (Medium), Unstable
Smoke GrenadeThrown, Ordnance-030CommonBlast*, Thrown (Medium), Unstable
Web GrenadeThrown-0150RareLoud, Blast, Inflict (Restrained)*, Thrown (Medium), Unstable
Explosives that have Traits marked with asterisks (*) have additional effects, detailed in their respective text entries.

Weapon Modifications

Core Rulebook Page 137

NameCostAvailUsed WithDesc
Combat Attachments
Exterminator Cartridge100CommonAny Melee or Ranged weapon with the Two-Handed Trait.Page 137
Melee Attachment50ScarceAny Ranged Weapon with the Two-Handed Trait.Page 138
Mono-edge250RareMundane melee weapons.Page 138
Sights
Laser Sight50ScarceAny Ranged Weapon without the Blast, or Flamer Traits.Page 138
Omnispex200RareAny Ranged Weapon without the Blast, or Flamer Traits.Page 138
Omniscope50CommonAny Ranged Weapon without the Blast, or Flamer Traits.Page 138
Support Attachments
Backpack Ammo Supply--Any Ranged Weapon.Page 138
Bipod30CommonAny Ranged Weapon.Page 138
Fire Selector140RareBolt, Launcher, Low-Tech, and Solid Projectile ranged weapons.Page 138
Silencer400CommonSolid Projectile ranged weapons.Page 138