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Requirement: Sanctioned Psyker, Willpower 35
Your time on Terra changed your persona forever. Whatever the cause, psykers like you are left viewing the galaxy differently from the common man. After the sanctioning ritual, what fear can come close to that experience? You can re-roll tests to resis...
Requirement: Character creation only
People who prefer your gender find you very attractive. You gain +1 SL on all Rapport (Charm) Test. You can buy this Talent a second Time to look stunning and get Advantage on Rapport (Charm) Tests when you are flirting with someone.
If you acquire this tale...
Requirement: Agility 30
When calculating how far you must fall to take damage, you add a number of meters equal to your Agility Bonus, ignoring this distance as if it did not exist. You also gain a +20 Bonus to Athletics Tests to Jump (pg. 203).
Requirement: Psyker Talent, 1 Advance in Lore (Forbidden – Daemonology)
You can use your Psy-Powers with forbitten knowledge when dealing with daemons. When you are using a psychic power and the target is a Daemon, you gain an amount of success levels equal to the number of advances you have in...
Requirements: Toughness 35
Through conditioning or long years of abuse, you built up a tolerance to many inebriants, drugs, and chemicals. When drinking alcohol or similar beverages, you do not pass out until you have failed a number of Toughness Tests equal to twice your Toughness Bonus. You als...
Requirement: Mechanicus Implants You can channel the sacred flow of energy from your Potentia Coil or other energy source to replenish your flesh. Whilst in contact with a functioning, powered machine, or fully charged battery or power cell, you may make an Average (+20) Toughness Test. Success r...
Requirement: Mechanicus Implants
You have learned to focus the power stored within your Potentia Coil with greater efficiency. He no longer gains Fatigue Condition from using Luminen Charge, Luminen Shock, and Luminen Blast.
Requirement: Adeptus Mechanicus Implants
You haywire your vox synthesisers, causing a hideous blast of noise that shocks and distracts others. All unprotected creatures within Medium Range who have the ability to hear must make a successful Challenging (+0) Discipline Test or become Stunned o...
Requirements: Mechanicus Implants, 2 Advances in Lore (Cult Mechanicus)
As an Action you can can cause an unsecured metal object within your field of vision to fly into your hand. The object may mass up to 1 Encumberance and must lie within Short Range. Using this Talent requires a Challenging...
Requirement: Mechanicus Implants, 2 Advances in Lore (Cult Mechanicus)
As an Action you can use your sacred ability to subtly affect ferrous materials. You can un-jam a number of weapons equal to your Intelligence Bonus, so long as they are within Short Range. A successful Challenging (+0) I...
Requirement: 2 Advances in Pilot (Specialisation), Agility 40
You can pilot vehicles as if they were extensions of your own body. You gain +1SL on Pilot (Specialisation) Tests. If you optain this Talent a second time you get Advantage on Pilot (Specialisation) Tests with a difficulty of Hard (-2...
Requiement: Mechanicus Implants, 1 Advance in Lore (Cult Mechanicus)
The Omnissiah has blessed you with augmetic conduits that parallel the bones of your arms. By reciting the proper litany, you can channel the energy stored in your Potentia Coil down these channels and direct it at your enemies....
Requirement: Mechanicus Implants, 2 Advances in Lore (Cult Mechanicus)
You have mastered the union between your holy mechanical elements and your mortal flesh, allowing the former to power the latter. With a successful Toughness Test you may recharge or power machinery with your internal coils....
Prerequisites: Mechanicus Implants, 2 Advances in Lore (Cult Mechanicus)
The power of the Potentia Coil flows through a network of inductors within your flesh, allowing you to channel this energy into your blows. In close combat, as an Action you can deliver the shock with an successful Melee Sk...
Requirement: Psyker Talent, Intelligence 45
Whenever you make an Opposed Willpower Skill Test for a Psychic Power (either yours or your opponents), you may spend a Fate Point. If you do so, you gain a number of success levels equal to your Intelligence Bonus. This may turn a failed test into a su...
Requirement: Can only be taken during Character Creation. You can never be a Navigator and a Blank.
You were born with the Navigator gene, either of the Navis Nobilite or in the shadowed ranks of the unlicensed. The Warp Eye stares balefully from his forehead, allowing him to perceive the ebbs a...
Requirement: Navigator
Your trainers or natural ability allows you to use an additional Navigator Power. This Talent may be chosen multiple times, each selection granting a new Power.
Requirement: Age 30+, Willpower 45, 2 Advances in Ranged
Long years on the battlefield enable you to remain calm as fire impacts all around. You may re-roll failed Discipline (Fear) Test to avoid getting the Restrained Condition from Supressing Fire.
Requirement: Ogryn Species only, Toughness 45, 1 Advance in Reflexes (Dodge)
You are a Oath Bound Bodygard to protect the Astra Militarum officer or another person in duty of the Imperium to whom you are assigned. Whether you achieve this by throwing yourself in the line of fire, or by slaughte...
Requirement: Faithful (Imperial Cult), 1 Advance in Lore (Theology)
Your faith is strong and you draw strength from it. Whenever you spend a Fate Point to gain +1 SL, you gain an additional SL instead (for +2 SL total).