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Requirements: 1 Advance in Navigation and Stealth

You have a talent for tailing people without being noticed. When you are attempting to follow a person or group using Navigation (Tracking), you do not need to make Stealth Tests to remain undetected by that individual. This loses effect if attent...

Requirement: 2 Advances in Reflexes

You’re hard to pin down. When you move out of Engagement (page 212) and an opponent makes an immediate attack against you, they have Disadvantage on that attack Test. If you take this Talent twice you can Disengage as a Free Action.

Requirement: Faithful (Imperial Cult), 1 Advance in Lore (Theology)

Your faith is strong and you draw strength from it. Whenever you spend a Fate Point to gain +1 SL, you gain an additional SL instead (for +2 SL total).

Requirement: 4 Advances in Presence (Leadership)

You know how to take advantage of a dominant situation with precise commands. You can use your Action to give orders to your allies. Choose a number of allies equal to your current Superiority. Each ally can immediately Move or take an Action, othe...

Requirement: 2 Advances in Ranged

You’ve learned how to unleash a hail of fire to pin down your enemies. When you Rapid Fire (page 125) you can choose to deal no damage and attempt to suppress them instead. Your target and anyone within immediate range of them must make a Discipline (Fear) Test o...

Requirements: 1 Advance in each of Athletics, Fortitude, and Reflexes

You’re steady on your feet. If you have at least one point of Superiority you become Fast.

Additionally, you have Advantage on Tests to resist or end the Prone Condition, you can stand up from Prone as a Free Action once...

Requirements: 1 Advance in both Athletics and Discipline

You move in a calculated manner ensuring you can get into a safe position quickly. You can Take Cover (page 210) as a Free Action.

It's tough to keep you down. Whenever you suffer the Stunned Condition, you may immediately make a Challenging (+0) Fortitude (Endurance) Test to recover from the Condition.

Requirement: 2 Advances in Melee (Two-handed)

You’ve practised wide swings with formidably large weapons, intent on clearing entire swathes of enemies with each broad stroke. When you wield a melee weapon with the Two-handed Trait, it also gains the Spread Trait (page 125). Attacks you make w...

Requirement: 3 Advances in Presence (Leadership)

Your stoic presence fills the hearts of those around you with bravery even in the face of disadvantage and imminent defeat. Whenever you would lose Superiority, make a Hard (−20) Presence (Leadership) Test. If you succeed, you do not lose Superiori...

Requirements: No Advances in Presence or any Presence Specialisation, unless acquired through the Random Talents Table (page 74).

Few pay attention to your existence — you appear without status, beneath notice, another face in the endless crowds of the Imperium.

When you are attired correctly,...

Requirement: Schola Progenium Origin, Adeptus Ministorum Faction, Faithful (Imperial Cult) Talent, 2 Advances in Lore (Adepta Sororitas), 3 Advances in Lore (Theologie,) Willpower 35

You have been appointed to a holy order and gain the influence you have with the order's faction +1 increased for...

You are an experienced Void Traveller and are all but immune to any void-sickness due to the shifting of a vessel. You do not suffer Disadvantage due to environmental effects specific to the void, such as a ship rocking or zero gravity.

You can take this Talent multiple times. Each time after the...

You are used to anticipating material needs to complete a mission. Once per mission you can find a piece of equipment you need in your backpack, pockets, or slings. The piece of equipment must be Encumbrance 0 and could feasibly have been acquired recently. This could be anything from a set of Photo...