Ogryn

Ogryn-600x738 Standing larger even than the Adeptus Astartes with gargantuan, overly-muscled frames, Ogryns are a mutant subspecies of Humanity. Thought to be a result of adaptation to harsh, high-gravity worlds, Ogryns are incredibly strong, highly resilient, and instinctively violent. This adaptation came at a cost — Ogryn physiology is so focused on strength their minds have simplified over millennia, resulting in a universally unintelligent Species bright enough only to ensure they can focus their primeval violence on threats to their survival. However, small minds are easier to mold, and the Imperium has found the ignorant Ogryns take simple orders well, making them excellent shock troops. Ogryns are easily filled with faith in the Emperor and happily wage war in His name.

However, many simply resort to close combat because they can, their primitive brains falling back on their natural instincts in the heat of battle. These sorts of Ogryns are always found at the forefront of battle, eagerly overwhelming their opponents with devastating blows from their massive fists and oversized weapons.

Though mutants are unsanctioned in the Imperium, exceptions are made for abhumans such as Ogryns due to their usefulness in fighting the Emperor’s uncountable wars. The Militarum Auxilla employ them as brutally efficient shock troops; their commanders simply point them toward the enemy and watch as they are obliterated by an avalanche of dumb muscle. Employed on the frontlines — often simply to shield the troopers behind them — Ogryns ignore wounds that would slay most other mortals. Many Ogryns desire above all else to become a Bone’ead, promoted through displays of uncharacteristic intelligence and augmented to further raise their brain function. Ogryn populations considered too far from Astra Militarum recruitment stations or too dull-witted to serve are employed as heavy laborers and bodyguards. Their powerful frames make them prime candidates for lobotomization and transformation into servitors, negating the impact of their low intelligence. Of course, the Imperium is rife with ignorance, and many zealous souls view Ogryns as oversized monsters — some are murdered by mobs, others ostracised and driven into the welcoming arms of the archenemy.

For Ogryn Characters use following table:

Ogryn Characteristics Table
WSBSStrTghAgIntPerWilFel
2D10+202D20+102D10+302D10+302D10+151D10+152D10+202D10+202D10+10
Ogryn Origin
d100OriginCharacteristics
1-20Cloned+5 Strength and +5 to either Agility or Perception.
You receive a pack of capsules with an unknown effect.
21-30Death World+5 Toughness and +5 to either Strength, Agilty or Perception.
You gain a Rain Coat.
31-50High Gravity World+5 Toughness and +5 to either Strength or Willpower.
You gain a _Shoddy_ Sleeping Bag.
51-60Mindcleansed+5 Perception and +5 to either Willpower or Ballistic Skill or Weapon Skill
You gain one _Shoddy_ Tool of Common Quality relating to your past.
61-90Legion Born+5 Weapon Skill and +5 to either Ballistic Skill, Perception or Toughness.
You receive an Imperial dog tag.
91-95Feral World+5 Toughness and +5 to either Weapon Skill, Strength or Perception.
You gain a _Shoddy_ set of Survival Gear
96-100Experimental Cloneone Random Mutation and +5 to either Strength or Perception.
You receive a pack of capsules with an unknown effect.

Ogryns gain following Traits:

  • Abhuman: Ogryns get -1SL on any social Test with a human target and only 2 Fate Points at Character Creation.
  • Claustrophobic: Whenever you enter an enclosed area you must make an Average (+20) Fear Test. Additionally, whenever you roll a fumble in an enclosed space the GM may ask you to roll another Fear Test.
  • Larger, Tougher, Dumber: Ogryns are size Large (see Core Rulebook page 201). Additionally, you calculate your wounds as (StrB + (2xTghB) + WilB)x2. Finally, you cannot have an Intelligence characteristic higher than 25. To bypass this, you must aquire a Biochemical Ogryn Neural Enhancement (BONE) augmetic.
  • Ogryn stomach: The digestive system of an Ogryn is also superior to that of a normal human, it can extract nutrients from virtually any organic compound. Ogryns can also absorb considerably more food at once and then feed on it for a long time. Ogryns need three times as much food, but this can be any organic compound. In return, they can store food in their stomach for up to 3 days.
  • Simple Loyality: Whenever an ally makes a Leadership Test targeting an Ogryn they can use their Influence Bonus the Ogryn belongs to.

Choose two of the following:

  • Clumsy: You may accidentally break items that are too small or too fragile for you. Unless an Item is of Average size or good quality, you may be unable to use it.
  • Illiterated: You can't read and write. You may negate this Trait for the cost of 100 XP.
  • Slow: You get -1 SL on Initiative Tests and your Speed is reduced by 1.
  • Ugly (minor): You really aren't pretty to look at. On all Fellowship based test you get -1 SL.

Additional Ogryn Starting Talents:

Choose Frenzy or Tenacious

Unlike humans, Ogryns do not get any additional Random Talent.