See all Talents:

Requirement: 2 Advances in Presence (Leadership)

Your presence fills your allies with zeal. Allies in your Zone that can see you gain Advantage on Discipline Tests.

Requirement: 2 Advances in Lore (Adeptus Terra)

The Lex Imperialis is composed of myriad inscrutable laws that keep the Imperium aloft, and you know how to wield them like a weapon — or at least have the confidence to threaten others with their execution. When you make a Rapport or Presence Tes...

You are a bootlicker, a brown-nose, a grovelling lackey and a sycophantic toady — but that almost always gets you what you want. You gain Advantage on any Test made to suck up to a superior.

Requirement: 2 Advances in Fortitude

You are unafraid to die in the God-Emperor’s name. If you have at least one untreated Critical Wound received in the Emperor's service, you gain +SL to Tests equal to your Willpower Bonus. Only Tests made to directly confront your foes may benefit from this bo...

Requirements: 1 Advance in any Medicae (Forbidden) Specialisation

You have found forbidden ways of preserving the life and limbs of patients you treat, though your radical techniques are far from comfortable. As an Action, you may perform a quick procedure on an ally within Immediate Range. This...

Requirement: 2 Advances in Discipline (Psychic)

An open mind is like a fortress with its gates unbarred and unguarded, but the gates of your mind are sealed shut. Your mind cannot be read by psychic powers, and you reduce any Damage you would suffer from psychic powers by an amount equal to your...

Requirements: 2 Advances in both Awareness (Hearing) and Rapport (Deception)

Due to physiology-altering surgeries, inborn talent, or vocal training, you have the remarkable ability to mimic another person’s speech patterns and voice. You can mimic a person’s voice after you listen to them speak f...

Requirement: 2 Advances in Presence (Leadership)

You’re practiced in instructing others to work just as well as yourself. As an Action, you may make a Challenging (+0) (Leadership) Test to aid an ally or subordinate. If you succeed, your target may use your Skill instead of their own for the ne...

Requirement: 2 Advances in Medicae (Human)

You have Advantage when performing autopsies to determine the cause and nature of someone’s death, and analyse any medical imbalances in their system.

Requirement: 3 Advances in Medicae

You can perform phlebotomies and bloodletting, and are capable of examining an individual’s blood to learn about their health. When you make a successful melee attack you can choose to inflict the Bleeding Condition instead of dealing Damage.

Requirement: 2 Advances in Fortitude (Endurace)

You’re strong as a grox, capable of carrying far more crucial gear than even those of similar strength. Your Maximum Encumbrance is equal to double your Strength Bonus, plus your Toughness Bonus.

Requirement: The Psyker Talent

Those who dare intrude upon your mind find only the punishing lash of your psychic power when you repel their devious attacks. When you win an Opposed Willpower Test to resist a Psychic Power, the psyker manifesting the power suffers Wounds equal to the difference...

Requirement: The Psyker Talent

When you open yourself fully to the empyrean, you can channel a flood of its roaring power to amplify your gifts, though such power comes at great risk. When you manifest a psychic power, you can choose to gain a number of Warp Charge up to your Willpower Bonus. I...

Requirement: Cannot have the Blank Talent. This applies even during Character Creation

The immaterium lies just behind reality, outside the perception of most creatures in the galaxy, but you are not most creatures. As a psyker, you are aware of the warp, though you may not understand it. You can...

Requirements: 2 Advances in both Ranged (Pistols) and Reflexes

You’ve trained yourself to ensure you always shoot first. When combat begins, you can draw and fire a Pistol before anyone else, regardless of Initiative order. If you are Surprised, you must make a Hard (−20) Reflexes Test to use thi...

Requirements: 2 Advances in both Dexterity and Ranged

You can reload some weapons faster than most. This Talent can be taken multiple times. Each time choose a ranged Specialisation. You can reload weapons relating to those Specialisations as a Free Action.

Requirements: 1 Advance in both Awareness (Sight) and Linguistics

You’ve practised analysing the physicality of speech, recognizing the sounds people make by visual observation alone. Even if you can’t hear someone talk, you can understand what they're saying by reading their lips.

Requirements: 2 Advances in Logic (Evaluation) and 2 Advances in Rapport (Haggle)

You are either a licensed member of a chartist captain’s crew within the Merchant Fleet, a black market trader operating outside it, or are simply confident enough to pass yourself off as one of these. The base cost...

Requirements: The Psyker Talent. Can only be taken during character creation.

From the multitude of Psykers identified within the Imperium each day, you were marked as having the potential to be more than a sacrifice to fuel the Golden Throne. You have been tested, tormented, and subjected to r...

You maintain a secret identity that allows you to appear to be a member of another Faction. With your GM’s permission, choose a Faction and a matching Duty in Chapter 3, or another reasonable duty in the Imperium. As long as you are dressed and behaving appropriately, you have +1 Influence with that...