All Skills:

While battlefields of the 41st Millennium are often defined by exchanges of horrifically destructive ranged fire, many battles have been won or lost by the actions of brave or reckless soldiers who throw themselves into fierce melee. Away from the battlefield, fights often take place in cramped, dar...

Navigation is the skill of reading maps and contextualising the information for everything from simple trips to complex logistics. Travel between locations is more complicated than simply looking at a map and drawing a straight line. Even for routine surface travel terrain, weather conditions, traff...

Piloting represents a character's knack for controlling the movements of a vehicle under stressful conditions. Dropping a kill team on a crumbling spiretop, outpacing xenos raiders, or ramming a Ridgerunner through the wall of a heretical cult’s sanctum. An accomplished pilot ideally knows how and w...

Presence measures a person’s ability to direct the actions of others or extract information from them, simply through their comportment. Posture, dress, and style of speech all contribute to success in such attempts. The mere clip of a Commissar’s boots is often enough to hush an entire barracks of...

Restricted: You must have the Psyker Talent (see page 114) to purchase Advances in Psychic Mastery and its associated Specialisations.

Psychic Mastery represents a character’s abilities to call on the unnatural forces of the warp to do their bidding. Through these techniques, they attempt to ca...

Across the Macharian Sector and throughout the Imperium, the snap of a lasgun or the deafening explosion of a well aimed bolter shell have ended more disagreements than the efforts of every Administratum clerk could ever hope to count. From the well trained sniper ending the rousing sermon of a here...

Rapport measures a character’s knack for getting other people to do something they otherwise might not. Sometimes this requires promises of future favours—or at least the implication of them. In other cases, money or other assets may change hands. Typically, though, the negotiations become easier th...

Sometimes the only way to avoid an attack, or survive an accident, is to not be there when it happens; Reflexes represents this ability as well as physical adroitness in general. Often this is enough to mitigate an injury, and sometimes it can mean the difference between disaster and triumph. Some w...

Stealth is a measure of a character’s ability to go unnoticed. In an open wilderness, this likely means blending in with the surroundings, whereas within a crowded hab it might mean clinging to the shadows or just attempting to look like everyone else. In either circumstance, the character has the o...

Tech is a measure of a character’s ability to use and repair technological devices. Within the Imperium of Man, this falls squarely under the purview of the Adeptus Mechanicus. In spite of this, people outside that order can acquire a knack for using, repairing, and even modifying technologies. Thos...